
Rust
Inactive Rust account
A Rust account whose owner has been away for 5+ or 15+ days: a lower risk of losing access. Tariffs with 500+ and 1000+ hours too.
A Steam account that owns Rust with hours already played: seven tariffs from 0–250 to 7000+ hours, delivered right after payment.
Tariff
0–250 h
$1.80250–500 h
$2.20500–1000 h
$2.601000–2000 h
$2.902000–3000 h
$3.303000–7000 h
$4.307000+ h
$7.40| Tariff | Hours played from | Price |
|---|---|---|
| 0–250 h | — | $1.80 |
| 250–500 h | 250 h | $2.20 |
| 500–1000 h | 500 h | $2.60 |
| 1000–2000 h | 1,000 h | $2.90 |
| 2000–3000 h | 2,000 h | $3.30 |
| 3000–7000 h | 3,000 h | $4.30 |
| 7000+ h | 7,000 h | $7.40 |
This Rust account with hours is a Steam account that owns Rust and already has as much playtime as you need: from the first 250 hours to 7000 and more. It is delivered automatically after payment, and you sign in within a couple of minutes through its loader, without knowing the password or typing Steam Guard codes. That is why getting past server playtime filters costs a fraction of buying the game and grinding hundreds of hours.
Everything you need to sign in appears on the order page, and the order link is emailed to you:
a Steam account that owns the game, with hours within the tariff you chose;
the Steam login and the hours played, so you see at once what you got;
the account's loader, a small Windows program that signs you in;
a 24-hour warranty from delivery and an account check button.
The hours are real Rust playtime shown on the Steam profile and checked by server bots. They cannot be added after the purchase, so pick the tariff up front.
The tariffs differ only in hours played. 0–250 h is the most affordable option when a server has no filter or you simply want to try the game. 250–500 h and 500–1000 h pass the check on most popular servers and suit wipes with friends. 1000–2000 h and 2000–3000 h are for servers with a higher threshold and for clans that look at their members' experience. 3000–7000 h and 7000+ h are rare veteran profiles with a solid history.
If you are not sure which tariff you need, check the server rules or its Discord: the required hours are almost always stated there. The number of accounts of each tariff in stock is shown on its card and refreshed every thirty seconds.
Pick a tariff, enter your email and pay in crypto through Crypto Bot.
Once the payment is confirmed, the account is checked and delivered automatically, usually within a minute or two.
On the order page download the account's loader and run it on a computer with Steam installed.
Steam opens on the account you bought: install Rust from the library and pick a server.
We explain how the loader sign-in works on a separate page. To play you need a Windows PC, the Steam client and a stable connection.
For 24 hours after delivery the order page offers a Check account button. If the account stops opening or access to it was revoked, the check confirms it and a replacement from the same tariff is delivered automatically, with no separate request. If the check finds no problem but you still cannot sign in, contact support with your order number.
Bans for cheats, macros and breaking server rules are not covered; we explain how to avoid them in How to avoid bans on a bought Rust account. Do not change the account's email or password or add a phone number to it: that breaks the loader sign-in.
If you want an account whose owner has long been inactive or one with paid DLC, see the inactive accounts and Rust Premium. Everything about the game and its servers is on the Rust accounts page.
Within the tariff you pick: for example 500 to 1000 hours on the 500–1000 h tariff. Hours are real Rust playtime shown on the Steam profile.
250–500 or 500–1000 hours pass most servers with a filter. Tariffs from 2000 hours are for servers with a strict threshold and clans that look at experience.
As soon as the payment is confirmed the account is delivered automatically: the Steam login, hours and the account's loader appear on the order page. It usually takes a minute or two.
No. It is an NFA account: the loader signs you in and the account details are not handed over. Trying to change them breaks the sign-in and voids the warranty.
Within 24 hours of delivery press “Check account” on the order page. If the check confirms the problem, a replacement is delivered automatically. Bans for cheating are not covered.
Yes, set the quantity at checkout — up to 10 accounts per order. Each account comes with its own loader.

Rust
A Rust account whose owner has been away for 5+ or 15+ days: a lower risk of losing access. Tariffs with 500+ and 1000+ hours too.

Rust
A Rust account with paid DLC and skins: tariffs with 500+ and 1000+ hours, an inactive owner and a $50+ or $100+ inventory.

Safety
The kinds of bans in Rust, what the warranty covers and 10 rules that keep a bought account safe: from cheats and macros to server rules and your loader.
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Guides
A step-by-step guide to signing in to an NFA account with the loader: what to prepare, the first sign-in, signing in again, fixing errors and checking the account.
9 min read

Guides
What an NFA Steam account is, why it costs a fraction of the game, how the loader sign-in works and how NFA differs from an account with full access.
10 min read